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Cross will also come to possess an explosive crossbow, which is actually quite effective for sticking into adversaries to make them blow up Ц a good looking effect. The selection of weapons is fairly good with a basic pistol and rifle being the УdefaultФ choices for Jericho Cross. This works just about as well as it did in Halo, as many weapons you'll find are actually kind of cool so you'll want to keep them rather than let them go, but also like Halo, you'll find certain ones that fit your style. Another Halo-esque feature comes from the two-weapon limit for combat. The AI can provide a moderate challenge, to be sure, but it must be said that the baddies do a lot of standing around and yelling more than actually avoiding gunfire this was probably, to a certain degree, a conscious choice by the development team, as the gameplay can venture into Serious Sam territory. That said, the action doesn't come close to the satisfying nature of Halo, especially with the pretty average enemy AI and environments that can be a little too cramped in some instances.
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First off, the action feels comparably close to that of Halo, with the pace and frenetic nature of the gunplay being quite similar. The actual combat in Darkwatch is quite akin to the Halo series, for a variety of reasons.
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A more dynamic representation of how Jericho changes throughout the quest would have been welcome, plus additional and more creative challenges to morality. Much of this Уgood cop, bad copФ dynamic seemed to have a lot more potential when this game was in development the final product only seems to cosmetically change in-game powers and that's about it. Basically, if you decide to reunite a family, that will lead you on a path to good and, consequently, give you more of the УnobleФ special abilities conversely, sucking the blood of said family members would send you towards damnation and reward you with more УunpleasantФ capabilities. In terms of acquiring powers in Darkwatch, that all depends upon the moralistic choices you make when dealing with the world's inhabitants. Again, these powers aren't all that original, but they're implemented well enough to add something to the experience. Other vampire powers include an increased jump ability that allows Jericho to vault to extremely perilous heights, as well as enhanced offensive and defensive capabilities.
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Blood Vision gives you the ability to see undead ghouls lurking around the corner this mode almost acts like a Splinter Cell night vision with a red filter. The powers are pretty basic in terms of their impact on the gameplay, but they're implemented reasonably well and mix up the action a bit.
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And vampire quirks you will have, as you can access a set of powers that are based on how you play the game. As a member of the Darkwatch order, Cassidy guides you towards other members of Darkwatch and explains some of your vampire quirks. This action also has an effect on Jericho, as he becomes a vampire, effectively giving him all of the benefits and drawbacks of being a bloodsucker.Īt this point, the game provides you with a companion named Cassidy. At the beginning of the game, Cross is involved in a train robbery gone awry in his eagerness to gain access to the train's loot, he unleashes a Pandora's Box of sorts, one that contains all manner of undead creatures Ц including the main boss, Lazarus. The story places you in the boots and spurs of one Jericho Cross, a horse-riding bandit who totes all sorts of crazy Уhyper-WesternФ armaments. Does this twist on convention really make that much of a difference to the overall package? Well, it certainly freshens up some of the usual backdrops that a FPS usually relies on, but Darkwatch still does fall into certain genre conventions. The main twist for this title is the presence of vampires (and the undead) as the opposition, but also as a factor on the game's protagonist. Sammy Studios has since become High Moon Studios and this Western-themed first-person shooter has released on the Xbox. Darkwatch was initially displayed at E3 2004 and, at the time, was being developed by Sammy Studios.